quarta-feira, 22 de agosto de 2012

Potato 7.0 is now live

So this is the "shader build". As I previously said, this game doesn't use deprecated OpenGL functions (or I tried not to).

Here's the links:

Potato 7.0 (Windows 32 Bits Binaries)
Potato 7.0 (Visual Studio 2010 Project and Libraries)

Version 7.0 Changes

  • Memory leaks were fixed
  • Use of custom shaders
  • Creation of two new managers:
    • a shader/program manager
    • a 2D surface manager
  • Favoring of explicit setup/clean calls instead of implicit construction/destruction
  • Big changes on the internal API to account for shader use
For a change log of sorts, checkout the commits.

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